I am an interaction designer and illustrator interested in technology and playfulness. See the CV

Tiny Tower Spreadsheet Frenzy

I found out that about 4 months ago, Tiny Tower turned 5 years old. And that they are releasing it back into the app stores. The release promises a lot of new floors, better graphics, better management and best of all, the ability to save your tower into the cloud and share bitizens with friends. This made me remember my experience playing it back around 2012 (I’m unable to verify when I started playing, but this is a good guess) until the game stopped running around this time last year late August 2015. So after a few weeks or months when I started playing, I was starting to run into a problem with my tower: it was getting pretty tall and finding bitizens was getting harder. Around this time I was also interested in knowing how to work with Google Spreadsheets. I had this awesome idea. What if I combined them together?

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Instagram magic

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After more than five years of having the same mobile phone, I finally bought a new one that’s more up to speed with technology. It’s decent and has a decent camera, which means I can now play around with a lot of apps and take photos that don’t suffer with photo grain (from 3MP to 12MP, it definitely makes a difference). Anyways! I wanted to demystify the world of Instagram. And then add an Instagram feed to my Illustrations section. I thought since I wanted a setup that was simple and easy to repeat, there were a few things I needed to find out.

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Of cheatsheets and infographics

I recently updated my Illustration portfolio with infographics which I made that reference shortcuts that help get you familiar with certain software. It started after I had a course using 3D Studio MAX. After a month or so of not using the software, I forgot a lot of the shortcuts which helped make it easier to model what I want. I had some notes written somewhere and I did pick it up again, but it bothered me that I could not find some kind of reference sheet that helped a user get back up to speed without flooding them with too much information.  (Read More)

Logging and Documentation

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It is really important to make documentation and to log what has been done. It requires very little effort and helps everyone out in the long run. In this post I will discuss the benefits of documentation and what to look for in creating good documentation. This may be a little wordy but is worth the effort to read and consider in future projects. (Read More)

Experience crafting: Ideas and evaluations

Anyone can have an idea, though ideas do not make a game or player’s experience of one. Ideas are distillations of an experience and may not even be good without considering and including all the other parts that are needed for the idea to work out. This calls for having evaluation periods. Everyone involved should be aware that this is a process, and that it is good to iterate the process efficiently and effectively for a better outcome and delivery. In this post we will talk very briefly about process.

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Experience crafting: Mechanics first

If you have been following this series of posts I have put a lot of time into describing the physical creation of paper prototypes. In the next few posts I will now focus on ways to go about thinking on designing the game experience and the process you may go through when doing so. (Read More)

Paper prototyping: Reinforcements and affordances

This is the third part of my posts which show some documented constructions I have made in cardboard. Previously we looked at the ideas of repurposing material and following purpose when creating. It ended with mentions of reinforcing weakpoints which we will take up in this post, along with taking advantage of the affordances present in the materials and constructions. We’ll take that up in this post. (Read More)

Paper prototyping: Differences in the purpose approaches

This is the second part of my posts which show some documented constructions I have made in cardboard. In the previous post we looked at the ideas of repurposing material and following purpose when creating. This is a quick rehash from the previous post with another example, the construction of an e-cigarette stand. Here you will see how different the purposing and repurposing approaches are. (Read More)