My blog

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Contents

2021-09-01 - Hello (again) world
      My hello to the ocean of self-written posts out there.
2020-02-19 - Game user interface mixed exercise
      My really quick exploration of a game user HUD-like interface.
2017-12-30 - My Tiny End for Tiny Tower
      My finished run of playing Tiny Tower and my concluding thoughts.


My hello to the ocean of self-written posts out there.

Hello (again) world

I am not too chatty of a type for a typical kind of blog, but I want to inspire and get some thoughts going with this. For the longest time, these pages were mostly for portfolio work. And mostly just for me to read and remember.

I hope to bring some interesting discussions and observations to the pages presented here.


My really quick exploration of a game user HUD-like interface.

Game user interface mixed exercise

I wanted to test out if I could innovate a little on the UI. One of the initial thoughts were to use subtle spatial hinting. Either through the motion of the UI or applying a more augmented aesthetic allowing the player to "feel" their status updates.

01 I think the weirdest coolest idea was to have the UI 'follow' the player around.

With these ideas explored, I decided to work with the idea of a more augmented HUD. I also set a goal to continue until I successfully 'break' the UI (and considering how late in the evening it was, how tired I got). The addition of the large text overlay did just that. I was trying to push the limits of any large nonverbal modals but had to settle and leave it at this. Ignoring that specific box, the rest of the UI seems quite consistent with what I had in mind. More so in the design and feel, not so much the ghetto fidelity.

02


My finished run of playing Tiny Tower and my concluding thoughts.

My Tiny End for Tiny Tower

01

Well that's it for Tiny Tower I think! I found myself completing the rest of the 47 Tiny Tower achievements and after some thought, uninstalling the gameĀ 

Wait, what?

For those that are unfamiliar with the game. It's an idle mobile game by NimbleBit where you take care of an apartment by giving residents called bitizens a place to live and a job. The money they generate allow you to build more floors for living and working. You can earn a secondary currency called bux which allows you to upgrade the elevator, speed up construction and change appearances of the elevator, roof and lobby. As with all idle games, building and generating income takes time, so players usually play the game in short bursts

I also wrote about my forays into spreadsheet making and Tiny Tower in another blog post, if you are interested

Collections and progress

I reached the full year mark of playing it on a daily basis, then over the course of the next three months completed collections of all the costumes, lobbies and elevators. The roofs required way too many bux to complete, and the elevator speed was upgraded to 7.50 fps before it too was too costly

But I made it to 152 (could be 153) floors out of the 232 total!

Over the course of the year I was only able to get one (just one) golden ticket by raffle. So for fun I rebuilt my tiny tower to get a total of four tickets. I had two shops and 10 residential floors chock full of 9ers before I stopped :D

Getting achievements

For the Tiny Tower achievements themselves I simply made sure I had enough floors for two colors worth of floors (58) and two floors of residential bitizens to stock the floors. I would recommend going for the achievements after hitting at least 100 floors. So you can do clumps of achievements together. Be prepared to freeze your production while you hunt achievements because of gathering floors. By 100 floors you will be waiting 2-3 days to build floors already

I did happen to track achievements by spreadsheet, though it's easily done by listing all the achievements and floors you need and sorting them by their colors

Final thoughts on Tiny Tower

One thing that irked me a lot was that the app always took up a lot of storage. 308 MB worth of storage, mostly for all the ads, is a bit much. Near the end I even had to make sure to Back and exit the game properly, otherwise data loss will occur and I would lose several hours of idle play. This seems to be a known issue with force closing the app, but in my experience it happens even after long idle periods with the app in the background

Well it's been a good idle game overall. I think I played about two years total, when I remember that I made it just as far with my first tower on the iPhone (couldn't restore it). I think I reached around 130 floors then

The main reason for stopping was that I have collected and achieved my enjoyment of the game. Earning enough gold for each floor was taking about 10 days at this point, and the idle time grows over time as well. If you stare at the top floor long enough, you will see the value for buying a new floor increase. Ugh! I assume it is to prevent players from hoarding a lot of gold at a lower floor level. So if my estimations are correct, I also didn't want to play another 3-5 years to reach the 232nd floor

Unfortunately you will not be able to visit/view my tower unless I reinstall the game. Not that you can view the statuses of the bitizens, but at least to see the progress I made

I'm pretty happy with how far I got :)

Curious to see how the full tower looked at the year mark? (it's a very tall image...)


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