Using Construct 2 and XBOX controllers, we remotely created a quick round-based game centered around the theme of “Illusion” for Game Zanga 6.
I am an interaction designer and illustrator interested in technology and playfulness. See the CV
Cultish Converts: Fruit of the Elder Gods
Using the LEAP motion and Processing, we created a gesture-based game centered around the theme of “Ritual” for Global Game Jam 2016. (Read More)
There’s not enough rum
A tabletop game created at the Malmö Jams Too Card/Board Game Jam 2015. The theme of the jam was “Time Travel Frenemies”. (Read More)
Bloomers
A 2-player “card boardgame” where you plant and harvest exotic spices to gain the most points. Requires specially printed deck of cards and 20 dice. Made during the Arabic Game Jam 2015. (Read More)
Grulf the Gentle Viking
A needs management game with lots of care. And love. And Grulf. Made for Global Game Jam 2015 under the theme of, “What do we do now?”. (Read More)
Kings & Tens
A dueling card game for 2 players using a standard deck of 54 cards. Made for the Holiday Card Game Jam 2014. (Read More)
Smuggler’s End
A reverse tower defense mobile game where you avoid the towers and collect money to repair your truck-ship. Made for the No More Sweden game jam 2013. (Read More)
Together We Grow
A mobile infinite runner collection game where you tilt your device to move the character. Made for the Arabic Game Jam 2013. (Read More)
Switch Naga Go!
A 2 player twinstick and tower defense game which involves having the players switch their inputs every revolution. A game made for Global Game Jam 2012. (Read More)