A physical game where players attempt to steal and plant cardboard cards off other player’s backs.
Players walk backwards closely, pickpocketing cards from others’ pockets. When time’s up, Players turn facing each other and going by color, each guess where each card is by pointing and accusing another. +1pt / thief, and +2pt on top of that for color.
Below is a gameplay video showing how a typical game may look
Made for: Malmö University Interaction Design Masters. Made together with Chi-heng Peng, Job van der Zwan.