A reimagined Twister game with the theme of being frightening.
We modified the game by having the one player control another who is blindfolded with each limb attached to a rope. Circular power extensions were added to the playing field, which raised certain circles higher in level. The objective of the game is to gain points for successful puppeteering. Every normal dot is 1 point, every obstacle dot is 2 points.
Made for: Malmö University Interaction Design Masters. Made together with Carlo Luccioni, Liza Shkirando.