A cooperative game controller where the set of interactions are split between two players used in a first-person game where the aim is to take a carton of juice to the fridge, through a puzzling and seemingly endless kitchen.
The project proposal (398KB) could be viewed in PDF.
– YouTube video D42 video prototype (22sec).
– YouTube video D42 user test (3min45sec).
– YouTube video of the Infinite Kitchen SPOILER walkthrough (1min30sec).
An input device was made that is capable of transforming a single-player game into a cooperative two-player game. Moving the point of cooperation out of the digital environment, into to the physical world and onto the bodies of the players themselves. For the game, the difficulty of having to navigate a labyrinth-type setting was thought to inspire conversation between players. What’s more is that each game ending came with a randomized phrase to read at the end.
Arduino and Unity3D using C#. Made for: Malmö University Interaction Design Bachelors. Made together with Nils Thalin.