Collaborative Community Engagement: Developing a framework towards community engagement through an online collaborative drawing platform
Enhancing Game Jam Experiences: Finding more productive and focused group work interactions through establishing a framework
A game which used Malmö’s public library space for 4-8 players where two-player teams compete against each other attempting to “hack” a computer.
We developed the workshop improv, which combines the aspects of active and cooperative learning together with learning through the body and by doing at the Royal Danish Theatre.
An interactive screen-based roleplay where parents and their children may mimic fairy-tale characters and settings using props in real life.
A responsive floor that visually reacts and creates a sense of height for passengers in transit.
Motivational Aspects of Gameplay: The Roles of Indirect Engagement and Social Presence in Play
A service designed to increase the quality of the food provided to users of assisted living in Rosengård and to decrease loneliness among them.
A cooperative game controller where the set of interactions are split between two players used in a first-person game where the aim is to take a carton of juice to the fridge, through a puzzling and seemingly endless kitchen.