I have gone through times where I myself hesitate when trying to give an easy definition of interaction design. Usually an example or two helps for it to click, but that’s hard to describe in simple sentences sometimes too. I usually try describing that an interaction designer can help create holistic experiences that range from websites and apps to robots and services. People sometimes get it. What follows are my thoughts on the definition. (Read More)
I spent about a half a year with Animus Home and I got to learn a lot while doing lots of practical work. What follows in no particular order are things that I have done or worked with that I learnt more from.
Acquired knowledge or skills
- Copy editing and translating text from Swedish to English.
- A lot of copy editing, actually. Some of it is technical writing.
- Understanding graphics manuals, instruction leaflets and instructive illustrations.
- Understanding documentation (knowledge bases too) and branding.
- Working with HTML, CSS and JS. Widely ranges from reading Google Forms into a page to CSS animations.
- Working with printed materials from flyers to packaging.
- Graphic design of an mobile app icon. Understanding logotype design.
- The graphic design of multiple UI icons.
- Wireframes and tutorials.
- Motion graphics (very briefly).
- How to do a good voice over (also super briefly).
- A lot of illustrative work and knowing how to deal with a large workload.
- Retouching and generating images to use for social media, branding, marketing and anything else.
- Creating copy for blog posts over the span of multiple days.
- Strengthened my knowledge over user experience flow.
- Strengthened my understanding of software development.
Due to the nature of the content I am unable to show examples or even talk about these more specifically. But I can safely say that I have grown into my roles very nicely and can happily share some of what I have done privately (again, there are limits to what I can show).